World Chalice Deck Breakdown

Cards Usage Statistic

Main Deck

Doomking Balerdroch
Doomking Balerdroch
Doomking Balerdroch
DARK 8
Doomking Balerdroch
  • ATK:

  • 2800

  • DEF:

  • 2000


During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.

Eldlich the Golden Lord
Eldlich the Golden Lord
Eldlich the Golden Lord
LIGHT 10
Eldlich the Golden Lord
  • ATK:

  • 2500

  • DEF:

  • 2800


You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.

Maxx "C"
Maxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

Necroworld Banshee
Necroworld Banshee
Necroworld Banshee
DARK 4
Necroworld Banshee
  • ATK:

  • 1800

  • DEF:

  • 200


"Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Cosmic Cyclone
Cosmic Cyclone
Cosmic Cyclone
Spell Quick
Cosmic Cyclone

    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.

    Cursed Eldland
    Cursed Eldland
    Cursed Eldland
    Spell Continuous
    Cursed Eldland

      You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.

      Delta of Temptation
      Delta of Temptation
      Delta of Temptation
      Spell Field
      Delta of Temptation

        When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Temptation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Temptation" per turn.

        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Eldlixir of Black Awakening
        Spell Normal
        Eldlixir of Black Awakening

          Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.

          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Eldlixir of White Destiny
          Spell Quick
          Eldlixir of White Destiny

            Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.

            Foolish Burial
            Foolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.



              Tag(s):

              Foolish Burial Goods
              Foolish Burial Goods
              Foolish Burial Goods
              Spell Normal
              Foolish Burial Goods

                Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

                Lightning Storm
                Lightning Storm
                Lightning Storm
                Spell Normal
                Lightning Storm

                  If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                  Tag(s):

                  Pot of Extravagance
                  Pot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



                    Tag(s):

                    Pot of Prosperity
                    Pot of Prosperity
                    Pot of Prosperity
                    Spell Normal
                    Pot of Prosperity

                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



                      Tag(s):

                      Zombie World
                      Zombie World
                      Zombie World
                      Spell Field
                      Zombie World

                        All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.

                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Conquistador of the Golden Land
                        Trap Continuous
                        Conquistador of the Golden Land

                          Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.

                          Dogmatika Punishment
                          Dogmatika Punishment
                          Dogmatika Punishment
                          Trap Normal
                          Dogmatika Punishment

                            Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.

                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Eldlixir of Scarlet Sanguine
                            Trap Normal
                            Eldlixir of Scarlet Sanguine

                              Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.

                              Evenly Matched
                              Evenly Matched
                              Evenly Matched
                              Trap Normal
                              Evenly Matched

                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                Golden Land Forever!
                                Golden Land Forever!
                                Golden Land Forever!
                                Trap Counter
                                Golden Land Forever!

                                  When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.

                                  Huaquero of the Golden Land
                                  Huaquero of the Golden Land
                                  Huaquero of the Golden Land
                                  Trap Continuous
                                  Huaquero of the Golden Land

                                    Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.

                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Infinite Impermanence
                                    Trap Normal
                                    Infinite Impermanence

                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                      Rivalry of Warlords
                                      Rivalry of Warlords
                                      Rivalry of Warlords
                                      Trap Continuous
                                      Rivalry of Warlords

                                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                        Skill Drain
                                        Skill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                                          Solemn Judgment
                                          Solemn Judgment
                                          Solemn Judgment
                                          Trap Counter
                                          Solemn Judgment

                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                            Tag(s):

                                            Solemn Strike
                                            Solemn Strike
                                            Solemn Strike
                                            Trap Counter
                                            Solemn Strike

                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                              Tag(s):

                                              Starlight Road
                                              Starlight Road
                                              Starlight Road
                                              Trap Normal
                                              Starlight Road

                                                When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.

                                                Summon Limit
                                                Summon Limit
                                                Summon Limit
                                                Trap Continuous
                                                Summon Limit

                                                  Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  There Can Be Only One
                                                  Trap Continuous
                                                  There Can Be Only One

                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.

                                                      Extra Deck

                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      Elder Entity N'tss
                                                      LIGHT 4
                                                      Elder Entity N'tss
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.

                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      Garura, Wings of Resonant Life
                                                      DARK 6
                                                      Garura, Wings of Resonant Life
                                                      • ATK:

                                                      • 1500

                                                      • DEF:

                                                      • 2400


                                                      2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      Flying Mary, the Wandering Ghost Ship
                                                      WATER
                                                      Flying Mary, the Wandering Ghost Ship
                                                      • ATK:

                                                      • 0

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.

                                                      Chaos Angel
                                                      Chaos Angel
                                                      Chaos Angel
                                                      DARK 10
                                                      Chaos Angel
                                                      • ATK:

                                                      • 3500

                                                      • DEF:

                                                      • 2800


                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      Stardust Dragon
                                                      WIND 8
                                                      Stardust Dragon
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                      Tag(s):

                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      EARTH
                                                      Number 81: Superdreadnought Rail Cannon Super Dora
                                                      • ATK:

                                                      • 3200

                                                      • DEF:

                                                      • 4000


                                                      2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.

                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      EARTH
                                                      Superdreadnought Rail Cannon Gustav Max
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      EARTH
                                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                                      • ATK:

                                                      • 4000

                                                      • DEF:

                                                      • 4000


                                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                                                      Varudras, the Final Bringer of the End Times
                                                      Varudras, the Final Bringer of the End Times
                                                      Varudras, the Final Bringer of the End Times
                                                      DARK
                                                      Varudras, the Final Bringer of the End Times
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                      Main: 53 Extra: 17

                                                      1 cardDoomking Balerdroch 1 cardDoomking Balerdroch
                                                      Doomking Balerdroch
                                                      DARK 8
                                                      Doomking Balerdroch
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2000


                                                      During the Standby Phase, if a face-up card is in a Field Zone and this card is in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Doomking Balerdroch" once per turn. Once per Chain, when a Zombie monster, except "Doomking Balerdroch", activates its effect (except during the Damage Step) (Quick Effect): You can apply 1 of these effects (but you cannot apply that same effect of "Doomking Balerdroch" again this turn). ● Negate that effect. ● Banish 1 monster from the field or GY.


                                                      3 cardEldlich the Golden Lord 3 cardEldlich the Golden Lord
                                                      Eldlich the Golden Lord
                                                      LIGHT 10
                                                      Eldlich the Golden Lord
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2800


                                                      You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


                                                      2 cardMaxx "C"
                                                      2 cardMaxx "C"
                                                      Maxx "C"
                                                      EARTH 2
                                                      Maxx "C"
                                                      • ATK:

                                                      • 500

                                                      • DEF:

                                                      • 200


                                                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                      1 cardNecroworld Banshee 1 cardNecroworld Banshee
                                                      Necroworld Banshee
                                                      DARK 4
                                                      Necroworld Banshee
                                                      • ATK:

                                                      • 1800

                                                      • DEF:

                                                      • 200


                                                      "Zombie World" in the Field Zone cannot be destroyed by card effects, also neither player can target it with card effects. (Quick Effect): You can banish this card from your field or GY; activate 1 "Zombie World" directly from your hand or Deck. You can only use this effect of "Necroworld Banshee" once per turn.


                                                      3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                                                      Ghost Belle & Haunted Mansion
                                                      EARTH 3
                                                      Ghost Belle & Haunted Mansion
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 1800


                                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                      1 cardCosmic Cyclone 1 cardCosmic Cyclone
                                                      Cosmic Cyclone
                                                      Spell Quick
                                                      Cosmic Cyclone

                                                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                        2 cardCursed Eldland 2 cardCursed Eldland
                                                        Cursed Eldland
                                                        Spell Continuous
                                                        Cursed Eldland

                                                          You cannot declare attacks, except with Zombie monsters. You can only use each of the following effects of "Cursed Eldland" once per turn. ● You can pay 800 LP; add 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to your hand. ● If this card is sent from the Spell & Trap Zone to the GY: You can send 1 "Eldlich" monster or 1 "Golden Land" Spell/Trap from your Deck to the GY.


                                                          3 cardDelta of Temptation 3 cardDelta of Temptation
                                                          Delta of Temptation
                                                          Spell Field
                                                          Delta of Temptation

                                                            When this card is activated: You can send 1 Level 5 or higher Zombie monster from your Deck to the GY. You can only use each of the following effects of "Delta of Temptation" once per turn. If a Zombie monster is on the field: You can Special Summon 1 "Delta Token" (Zombie/DARK/Level 5/ATK 0/DEF 0). If a monster(s) is added from the GY to the hand while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only activate 1 "Delta of Temptation" per turn.


                                                            2 cardEldlixir of Black Awakening 2 cardEldlixir of Black Awakening
                                                            Eldlixir of Black Awakening
                                                            Spell Normal
                                                            Eldlixir of Black Awakening

                                                              Special Summon 1 Zombie monster from your hand or Deck in Defense Position, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Black Awakening" effect per turn, and only once that turn.


                                                              1 cardEldlixir of White Destiny 1 cardEldlixir of White Destiny
                                                              Eldlixir of White Destiny
                                                              Spell Quick
                                                              Eldlixir of White Destiny

                                                                Special Summon 1 Zombie monster from your hand or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. During your Main Phase: You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of White Destiny" effect per turn, and only once that turn.


                                                                1 cardFoolish Burial
                                                                1 cardFoolish Burial
                                                                Foolish Burial
                                                                Spell Normal
                                                                Foolish Burial

                                                                  Send 1 monster from your Deck to the GY.




                                                                  Tag(s):

                                                                  1 cardFoolish Burial Goods
                                                                  1 cardFoolish Burial Goods
                                                                  Foolish Burial Goods
                                                                  Spell Normal
                                                                  Foolish Burial Goods

                                                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                                    1 cardLightning Storm
                                                                    1 cardLightning Storm
                                                                    Lightning Storm
                                                                    Spell Normal
                                                                    Lightning Storm

                                                                      If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                      Tag(s):

                                                                      2 cardPot of Extravagance
                                                                      2 cardPot of Extravagance
                                                                      Pot of Extravagance
                                                                      Spell Normal
                                                                      Pot of Extravagance

                                                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                                        Tag(s):

                                                                        1 cardPot of Prosperity
                                                                        1 cardPot of Prosperity
                                                                        Pot of Prosperity
                                                                        Spell Normal
                                                                        Pot of Prosperity

                                                                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                                          Tag(s):

                                                                          1 cardZombie World 1 cardZombie World
                                                                          Zombie World
                                                                          Spell Field
                                                                          Zombie World

                                                                            All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                                                                            3 cardConquistador of the Golden Land 3 cardConquistador of the Golden Land
                                                                            Conquistador of the Golden Land
                                                                            Trap Continuous
                                                                            Conquistador of the Golden Land

                                                                              Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 500/DEF 1800) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can destroy 1 face-up card on the field. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Conquistador of the Golden Land" effect per turn, and only once that turn.


                                                                              1 cardDogmatika Punishment 1 cardDogmatika Punishment
                                                                              Dogmatika Punishment
                                                                              Trap Normal
                                                                              Dogmatika Punishment

                                                                                Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                                                                3 cardEldlixir of Scarlet Sanguine 3 cardEldlixir of Scarlet Sanguine
                                                                                Eldlixir of Scarlet Sanguine
                                                                                Trap Normal
                                                                                Eldlixir of Scarlet Sanguine

                                                                                  Special Summon 1 Zombie monster from your Deck or GY, but if you control no "Eldlich" monsters, you can only Special Summon "Eldlich" monsters with this effect. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except Zombie monsters. You can banish this card from your GY; Set 1 "Golden Land" Spell/Trap directly from your Deck. You can only use 1 "Eldlixir of Scarlet Sanguine" effect per turn, and only once that turn.


                                                                                  3 cardEvenly Matched 3 cardEvenly Matched
                                                                                  Evenly Matched
                                                                                  Trap Normal
                                                                                  Evenly Matched

                                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                    1 cardGolden Land Forever! 1 cardGolden Land Forever!
                                                                                    Golden Land Forever!
                                                                                    Trap Counter
                                                                                    Golden Land Forever!

                                                                                      When a Spell/Trap Card, or monster effect, is activated, while you control an "Eldlich" monster: Tribute 1 Zombie monster; negate the activation, and if you do, destroy that card. You can only activate 1 "Golden Land Forever!" per turn.


                                                                                      2 cardHuaquero of the Golden Land 2 cardHuaquero of the Golden Land
                                                                                      Huaquero of the Golden Land
                                                                                      Trap Continuous
                                                                                      Huaquero of the Golden Land

                                                                                        Special Summon this card as a Normal Monster (Zombie/LIGHT/Level 5/ATK 1800/DEF 1500) (this card is also still a Trap), then, if you control "Eldlich the Golden Lord", you can banish 1 card from either GY. During the End Phase: You can banish this card from your GY; Set 1 "Eldlixir" Spell/Trap directly from your Deck. You can only use 1 "Huaquero of the Golden Land" effect per turn, and only once that turn.


                                                                                        2 cardInfinite Impermanence 2 cardInfinite Impermanence
                                                                                        Infinite Impermanence
                                                                                        Trap Normal
                                                                                        Infinite Impermanence

                                                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                          1 cardRivalry of Warlords
                                                                                          1 cardRivalry of Warlords
                                                                                          Rivalry of Warlords
                                                                                          Trap Continuous
                                                                                          Rivalry of Warlords

                                                                                            Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                            1 cardSkill Drain
                                                                                            1 cardSkill Drain
                                                                                            Skill Drain
                                                                                            Trap Continuous
                                                                                            Skill Drain

                                                                                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                                              1 cardSolemn Judgment 1 cardSolemn Judgment
                                                                                              Solemn Judgment
                                                                                              Trap Counter
                                                                                              Solemn Judgment

                                                                                                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                Tag(s):

                                                                                                2 cardSolemn Strike 2 cardSolemn Strike
                                                                                                Solemn Strike
                                                                                                Trap Counter
                                                                                                Solemn Strike

                                                                                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                                  Tag(s):

                                                                                                  3 cardStarlight Road 3 cardStarlight Road
                                                                                                  Starlight Road
                                                                                                  Trap Normal
                                                                                                  Starlight Road

                                                                                                    When a card or effect is activated that would destroy 2 or more cards you control: Negate the effect, and if you do, destroy that card, then you can Special Summon 1 "Stardust Dragon" from your Extra Deck.


                                                                                                    1 cardSummon Limit
                                                                                                    1 cardSummon Limit
                                                                                                    Summon Limit
                                                                                                    Trap Continuous
                                                                                                    Summon Limit

                                                                                                      Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                                                                                                      1 cardThere Can Be Only One
                                                                                                      1 cardThere Can Be Only One
                                                                                                      There Can Be Only One
                                                                                                      Trap Continuous
                                                                                                      There Can Be Only One

                                                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                                        2 cardTorrential Tribute
                                                                                                        2 cardTorrential Tribute
                                                                                                        Torrential Tribute
                                                                                                        Trap Normal
                                                                                                        Torrential Tribute

                                                                                                          When a monster(s) is Summoned: Destroy all monsters on the field.


                                                                                                          1 cardElder Entity N'tss 1 cardElder Entity N'tss
                                                                                                          Elder Entity N'tss
                                                                                                          LIGHT 4
                                                                                                          Elder Entity N'tss
                                                                                                          • ATK:

                                                                                                          • 2500

                                                                                                          • DEF:

                                                                                                          • 1200


                                                                                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                                                                          1 cardGarura, Wings of Resonant Life 1 cardGarura, Wings of Resonant Life
                                                                                                          Garura, Wings of Resonant Life
                                                                                                          DARK 6
                                                                                                          Garura, Wings of Resonant Life
                                                                                                          • ATK:

                                                                                                          • 1500

                                                                                                          • DEF:

                                                                                                          • 2400


                                                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                                          2 cardFlying Mary, the Wandering Ghost Ship 2 cardFlying Mary, the Wandering Ghost Ship
                                                                                                          Flying Mary, the Wandering Ghost Ship
                                                                                                          WATER
                                                                                                          Flying Mary, the Wandering Ghost Ship
                                                                                                          • ATK:

                                                                                                          • 0

                                                                                                          • LINK-2

                                                                                                          Link Arrow:

                                                                                                          Left

                                                                                                          Right


                                                                                                          2 Zombie monsters You can target 1 of your Level 5 or higher Zombie monsters that is banished or in your GY; place this card in your Spell & Trap Zone as a face-up Continuous Spell, and if you do, Special Summon that monster. While this card is a Continuous Spell: You can target 1 Level 5 or higher Zombie monster you control; destroy 1 monster your opponent controls with ATK less than or equal to that monster. You can only use each effect of "Flying Mary, the Wandering Ghost Ship" once per turn.


                                                                                                          2 cardChaos Angel 2 cardChaos Angel
                                                                                                          Chaos Angel
                                                                                                          DARK 10
                                                                                                          Chaos Angel
                                                                                                          • ATK:

                                                                                                          • 3500

                                                                                                          • DEF:

                                                                                                          • 2800


                                                                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                                                          3 cardStardust Dragon 3 cardStardust Dragon
                                                                                                          Stardust Dragon
                                                                                                          WIND 8
                                                                                                          Stardust Dragon
                                                                                                          • ATK:

                                                                                                          • 2500

                                                                                                          • DEF:

                                                                                                          • 2000


                                                                                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                                                                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                          LIGHT
                                                                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                          • ATK:

                                                                                                          • 3000

                                                                                                          • DEF:

                                                                                                          • 3000


                                                                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                          Tag(s):

                                                                                                          2 cardNumber 81: Superdreadnought Rail Cannon Super Dora 2 cardNumber 81: Superdreadnought Rail Cannon Super Dora
                                                                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                                          EARTH
                                                                                                          Number 81: Superdreadnought Rail Cannon Super Dora
                                                                                                          • ATK:

                                                                                                          • 3200

                                                                                                          • DEF:

                                                                                                          • 4000


                                                                                                          2 Level 10 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; that target is unaffected by card effects, except its own, until the end of this turn.


                                                                                                          3 cardSuperdreadnought Rail Cannon Gustav Max 3 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                          Superdreadnought Rail Cannon Gustav Max
                                                                                                          EARTH
                                                                                                          Superdreadnought Rail Cannon Gustav Max
                                                                                                          • ATK:

                                                                                                          • 3000

                                                                                                          • DEF:

                                                                                                          • 3000


                                                                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                          1 cardSuperdreadnought Rail Cannon Juggernaut Liebe 1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                                          EARTH
                                                                                                          Superdreadnought Rail Cannon Juggernaut Liebe
                                                                                                          • ATK:

                                                                                                          • 4000

                                                                                                          • DEF:

                                                                                                          • 4000


                                                                                                          3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                                                                          1 cardVarudras, the Final Bringer of the End Times 1 cardVarudras, the Final Bringer of the End Times
                                                                                                          Varudras, the Final Bringer of the End Times
                                                                                                          DARK
                                                                                                          Varudras, the Final Bringer of the End Times
                                                                                                          • ATK:

                                                                                                          • 3000

                                                                                                          • DEF:

                                                                                                          • 3000


                                                                                                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.



                                                                                                          WORLD CHALICE Decks in OCG








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